Post by Amanda Wallace on Nov 9, 2009 0:28:33 GMT -5
K... I'm still thinking on them, but here's a lot of what I'm thinking.
Debutantes: Will have a base of 65 in each catagory, aside from 75 in speed minimum. That's somewhat realistic with the game, and considering that women can't fight men period, it shouldn't matter. If anything, Hardcore could be around 50 and not even matter, lest you have a CAW that is an object specialist. That is where the specialized attributes come in. I'm thinking a limit of 2 for the Debs that have a "You must have so-many Attribute points to get this" abilities will be allowed. Also, take in some realism. I don't expect any Debs especially that, unless they're superheavyweights Awesome Kong's to have Lock Pick unless they're submission technical masters, and then pile it on with Kip Up. I'll make a list of those that I think should be singled out and away from just throwing a lot of abilities on one caw for a hopeful super ability check list (IE: Durability/Kip Up/Lock Pick all on one CAW and on the majority of all the others = lame as hell.)
Also, don't blame me for having that view as what was in the parentheses... I could see it anywhere I looked on a majority of any boards that I've looked at. Blame the noobs if their stereotyped ruined your CAW's ability arsenal that makes storyline sense.[/rant]
Titans: I'm thinking a base of 80 for all attributes. This of course, leaves you more freedoms, but I'm also limiting you guys at 1 of the abilities taht require more than 80 in a particular catagory. I think that basically limits you to either choosing Lock Pick/Hardcore Resurrection/Strong Strike. No Resiliency or Fired Up. I may lower this total to 75's.
Of course, all attributes and overalls won't be the same. From what I'm seeing out of the game in my random sims... it doesn't seem to matter much as the matches I've simmed have remained largely competitive, although I'm just starting to get the CAW build ups to check it all out more thoroughly.
Theres are just thoughts out loud, please, give input so we can figure this mess out. kthanxbye
Debutantes: Will have a base of 65 in each catagory, aside from 75 in speed minimum. That's somewhat realistic with the game, and considering that women can't fight men period, it shouldn't matter. If anything, Hardcore could be around 50 and not even matter, lest you have a CAW that is an object specialist. That is where the specialized attributes come in. I'm thinking a limit of 2 for the Debs that have a "You must have so-many Attribute points to get this" abilities will be allowed. Also, take in some realism. I don't expect any Debs especially that, unless they're superheavyweights Awesome Kong's to have Lock Pick unless they're submission technical masters, and then pile it on with Kip Up. I'll make a list of those that I think should be singled out and away from just throwing a lot of abilities on one caw for a hopeful super ability check list (IE: Durability/Kip Up/Lock Pick all on one CAW and on the majority of all the others = lame as hell.)
Also, don't blame me for having that view as what was in the parentheses... I could see it anywhere I looked on a majority of any boards that I've looked at. Blame the noobs if their stereotyped ruined your CAW's ability arsenal that makes storyline sense.[/rant]
Titans: I'm thinking a base of 80 for all attributes. This of course, leaves you more freedoms, but I'm also limiting you guys at 1 of the abilities taht require more than 80 in a particular catagory. I think that basically limits you to either choosing Lock Pick/Hardcore Resurrection/Strong Strike. No Resiliency or Fired Up. I may lower this total to 75's.
Of course, all attributes and overalls won't be the same. From what I'm seeing out of the game in my random sims... it doesn't seem to matter much as the matches I've simmed have remained largely competitive, although I'm just starting to get the CAW build ups to check it all out more thoroughly.
Theres are just thoughts out loud, please, give input so we can figure this mess out. kthanxbye